<name>Alcander</name>
<profession>Songbird</profession>
<faction>Serenity</faction>
<dialogue>
  <greeting>
    <reply>
      <if><company>Alcander</company></if>
      <text>Tweedledum! Where are you taking me?</text>
      <return>inparty</return>
    </reply>
    <reply>
      <if>
        <key>testofpromisebooked</key>
        <key>!songbirdcaught</key>
      </if>
      <text>Tweedled'oh!</text>
      <script>
        <company>welcome</company>
        <key>songbirdcaught</key>
        <quest>Catch a Songbird|done</quest>
        <quest>Test of Promise and Loyalty|You have caught a songbird</quest>
        <log>Caught Alcander, Songbird of Serenity</log>
      </script>
      <return>caught</return>
    </reply>
    <reply>
      <text>I'd rather be, tweedledum tweedledee,
A little sparrow, tweedledum, tweedledow,
Than a ghastly snail, tweedledum, tweedledale,
Yes I would, in this wood, tweedledum, tweedledoot!</text>
      <return>main</return>
    </reply>
  </greeting>
  <main>
    <option>
      <text>Er, right on.</text>
      <npc>
        <reply>
          <return>exit</return> 
        </reply>
      </npc>
    </option>
  </main>
  <inparty>
    <option>
      <text>We are taking you to Mekander, sir Songbird.</text>
      <npc>
        <reply>
          <if><random>80</random></if>
          <text>I'd rather you set me free RIGHT NOW.</text>
          <return>angry</return> 
        </reply>
        <reply>
          <if><random>120</random></if>
          <text>How did you catch me, hey? Surely, you must have found help.</text>
          <return>sarcastic</return> 
        </reply>
        <reply>
          <text>Oh, alright.</text>
          <return>inparty</return> 
        </reply>
      </npc>
    </option>
    <option>
      <text>Do not fear, master Songbird, we will not harm you. How is it that you not only sing a beautiful song, but that you can speak, too?</text>
      <npc>
        <reply>
        <text>Young heroes, I was not always a songbird. I used to be a Seer, just like the rest of them. Be heedful around wizards, they're a moody bunch!</text>
          <return>wizards</return> 
        </reply>
      </npc>
    </option>
    <option>
      <text>Hush now! We're going into town, singing bird.</text>
      <npc>
        <reply>
          <return>exit</return> 
        </reply>
      </npc>
    </option>
  </inparty>
  <caught>
    <option>
      <text>Caught you! So sorry for the inconvenience ...</text>
      <npc>
        <reply>
          <return>exit</return> 
        </reply>
      </npc>
    </option>
  </caught>
  <angry>
    <option>
      <text>We are very sorry, but we cannot do that. We need to pass the Test of Promise and Loyalty.</text>
      <npc>
        <reply>
          <text>Oh. You promised, huh? Well, hurry up then.</text>
          <return>inparty</return> 
        </reply>
      </npc>
    </option>
  </angry>
  <sarcastic>
    <option>
      <if><key>helpfromMorcarack</key></if>
      <text>The dragonwhelp, Morcarack, told us where to find you.</text>
      <npc>
        <reply>
          <text>Little red! Tweedledoom, I'll get him for that.</text>
          <return>inparty</return> 
        </reply>
      </npc>
    </option>
    <option>
      <text>Nobody helped us, we caught you all by ourselves.</text>
      <npc>
        <reply>
          <if><key>helpfromMorcarack</key></if>
          <text>Liars! The dragonwhelp must have told you.</text>
          <return>inparty</return> 
        </reply>
        <reply>
          <if><random>30</random></if>
          <text>Yeah, right. You must have asked for directions on the forums.</text>
          <return>inparty</return> 
        </reply>
        <reply>
          <text>Well, well, well. You may go far in this world.</text>
          <return>inparty</return> 
        </reply>
      </npc>
    </option>
  </sarcastic>
  <wizards>
    <option>
      <text>What is that about wizards?</text>
      <npc>
        <reply>
          <text>Every wizard has their own agenda, and you'd better not get in their way. Still, they say that they have a magical gathering place in Terrax, on the coast. They are not all evil, I think, just - occupied.</text>
          <return>inparty</return> 
        </reply>
      </npc>
    </option>
  </wizards>
</dialogue>

