<!---------------->
<!-- Ammunition -->
<!---------------->

<enchant></enchant>
<quality></quality>
<equip>back</equip>
<charge></charge>

<!----------->
<!-- Bolts -->
<!----------->

<subtype>
  <name>Bolts</name>
  <skill>Bow</skill>
  <item>
    <name>Stun Bolts</name>
    <model>bolts01_stunbolts</model>
    <text>These thick and rather heavy crossbow bolts cause more damage than normal bolts. In addition, they have an increased knockback effect and a chance of stunning their victim</text>
    <size>2|1</size>
    <charges>60</charges>
    <value>60</value>
    <identify>2</identify>
    <damage>2d2</damage>
  </item>
  <item>
    <name>Bolts 2</name>
    <model>bolts02_</model>
    <text></text>
    <size>1|2</size>
    <charges>60</charges>
    <value>240</value>
    <identify>5</identify>
    <damage>2d2+2</damage>
  </item>
  <item>
    <name>Bolts 3</name>
    <model>bolts03_</model>
    <text></text>
    <size>1|2</size>
    <charges>60</charges>
    <value>480</value>
    <identify>8</identify>
    <damage>2d2+4</damage>
  </item>
</subtype>

<!------------>
<!-- Arrows -->
<!------------>

<subtype>
  <name>Arrows</name>
  <skill>Bow</skill>
  <item>
    <name>Fire Arrows</name>
    <model>arrows01_firearrows</model>
    <text>Fire Arrows are intended to set flammable targets aflame, however, if their oil-drenched, burning rags are nailed to living tissue, that too has a painful effect</text>
    <size>4|1</size>
    <charges>60</charges>
    <value>120</value>
    <identify>3</identify>
    <damage>3d2</damage>
  </item>
  <item>
    <name>Arrows 2</name>
    <model>arrows02_</model>
    <text></text>
    <size>4|1</size>
    <charges>60</charges>
    <value>180</value>
    <identify>6</identify>
    <damage>3d2+2</damage>
  </item>
  <item>
    <name>Arrows 3</name>
    <model>arrows03_</model>
    <text></text>
    <size>4|1</size>
    <charges>60</charges>
    <value>360</value>
    <identify>9</identify>
    <damage>3d2+4</damage>
  </item>
  <item>
    <name>Arrows 4</name>
    <model>arrows04_</model>
    <text></text>
    <size>4|1</size>
    <charges>60</charges>
    <value>600</value>
    <identify>12</identify>
    <damage>3d2+6</damage>
  </item>
  <item>
    <name>Urjana's Quiver</name>
    <model>artifact_urjanasquiver</model>
    <text>The dark elf Urjana received this quiver as a gift from his local merchant`s guild. The gift was not without obligation, however. The merchants wanted Urjana to use the quiver in his training so that he would not have to waste time picking up arrows. They had one ultimate goal for Urjana - to beat the famous elf Brennan Morland at archery and gain glory for the dark elves for breeding the best archer. Urjana never competed against the elf though, and the quiver was lost with him on his journey to the contest. The arrows drawn from the magical quiver do a little more damage than the normal kind of arrow (inexhaustible)</text>
    <size>1|4</size>
    <charges>inexhaustible</charges>
    <value>10000</value>
    <identify>20</identify>
    <damage>1d4</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Pashupat</name>
    <model>artifact_pashupat</model>
    <text>The Pashupat arrow always hits what its aimed at when the bow is released, but it does not guarantee the shooter will be able to aim at what she or he actually wants to hit. Upon finding its mark, the Pashupat will release a shower of magical energies, inflicting all kinds of magical damage upon its victim. Made by the Archers Guild in 939 A.S, Pashupat is the only one of its kind, but if it's any consolation, an intact 140 year old arrow, should probably hold a few more years (of Everstriking, +5 Points of Fire, Air, Water, Earth, Mind, Body, Spirit, Dark, Grey and Light damage)</text>
    <size>1|4</size>
    <charges>60</charges>
    <value>10000</value>
    <identify>20</identify>
    <damage>4d2</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Brahmastra</name>
    <model>relic_brahmastra</model>
    <text>The Brahmastra arrows are luckily few and far between. Upon impacting these arrows release an Armageddon spell and destroy themselves in the process. Said to be produced by the Necromancers guild, one can only be happy that somebody or something decided to part them from their creators and take the secret of their creation with them (of Armageddon)</text>
    <size>1|4</size>
    <charges>60</charges>
    <value>5000</value>
    <identify>30</identify>
    <damage>4d2</damage>
    <relic></relic>
  </item>
</subtype>