<!------------->
<!-- Weapons -->
<!------------->

<enchant></enchant>
<quality></quality>
<equip>righthand</equip>

<!---------->
<!-- Club -->
<!---------->

<subtype>
  <name>Club</name>
  <skill>Club</skill>
  <item>
    <name>Wooden Club</name>
    <model>club01_woodenclub</model>
    <text>One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold</text>
    <size>1|5</size>
    <value>1</value>
    <identify>0</identify>
    <damage>1d3</damage>
  </item>
  <item>
    <name>Bugger-Off Club</name>
    <model>club02_buggeroffclub</model>
    <text>A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club</text>
    <size>1|5</size>
    <value>40</value>
    <identify>3</identify>
    <damage>1d3+3</damage>
  </item>
  <item>
    <name>Flint-Studded Club</name>
    <model>club03_flintstuddedclub</model>
    <text>Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear</text>
    <size>1|5</size>
    <value>100</value>
    <identify>5</identify>
    <damage>1d3+5</damage>
  </item>
  <item>
    <name>Itzlacoliuhque</name>
    <model>artifact_itzlacoliuhque</model>
    <text>A more perfect weapon has never been seen on Colony. Made from pure obsidian, the knife looks simple, yet the craftmanship required to make it is beyond anything known. It must be a proof that the treasure revealed by the obelisk riddle indeed belonged to an Ancient or at least a person standing in high regard with the Ancients (+20 to hit, 2d2+50 damage)</text>
    <size>1|3</size>
    <value>50000</value>
    <identify>35</identify>
    <damage>2d2+50</damage>
    <artifact></artifact>
  </item>
</subtype>

<!--------------->
<!-- Longsword -->
<!--------------->

<subtype>
  <name>Longsword</name>
  <skill>Sword</skill>
  <equip>lefthand|Master</equip>
  <item>
    <name>Common Longsword</name>
    <model>lsword01_commonlongsword</model>
    <text>A simple sword produced with minimum effort, the pommel is just a bit too heavy for the sword to be well balanced. There is not even a maker's mark on the ricasso</text>
    <size>1|5</size>
    <value>50</value>
    <identify>1</identify>
    <damage>3d3</damage>
  </item>
  <item>
    <name>Steel Longsword</name>
    <model>lsword02_steellongsword</model>
    <text>Heavier near the base than the average longsword, this sword has a shorter optimal reach, with the point of percussion close to the center of the blade. However, its sturdy, well balanced design makes it an effective weapon nonetheless</text>
    <size>1|5</size>
    <value>1</value>
    <identify>3</identify>
    <damage>3d3+3</damage>
  </item>
  <item>
    <name>Baskethilt Saber</name>
    <model>sword03_baskethiltsaber</model>
    <text>Top of their class graduates from the Circle of Steel in Soronne are awarded such swords on their day of graduation. It's a weapon of finesse and speed, designed for the quick and agile, rather than the brute</text>
    <size>1|5</size>
    <value>350</value>
    <identify>6</identify>
    <damage>3d3+6</damage>
  </item>
  <item>
    <name>Longsword 4</name>
    <model>lsword04_</model>
    <text></text>
    <size>1|5</size>
    <value>500</value>
    <identify>9</identify>
    <damage>3d3+9</damage>
  </item>
  <item>
    <name>Longsword 5</name>
    <model>lsword05_</model>
    <text></text>
    <size>1|5</size>
    <value>650</value>
    <identify>12</identify>
    <damage>3d3+12</damage>
  </item>
  <item>
    <name>Nandaka</name>
    <model>artifact_nandaka</model>
    <text>Also called the 'Black Blade', Nandaka sucks the lifeforce from its victims, transferring some of it to the wielder. The weapon has shown up all over colony at irregular intervals, and it is not unlikely that once its reappearance becomes known, agents from several guilds will immediately set out for it (+10 to hit, 3d3+10 damage, +20 Points of Dark damage, Vampiric)</text>
    <size>1|5</size>
    <value>20000</value>
    <identify>20</identify>
    <damage>3d3+10</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Arondight</name>
    <model>relic_arondight</model>
    <text>Arondight was the sword of Sir Spearlittle, favorite knight of King David Gryphonheart. Crafted for a noble knight, the swords enchantments even discourage the wielder from less noble acts by penalizing their chance of success. These enchantments obviously weren't enough for Sir Spearlittle, though. He was caught in bed with the Queen of Gryphonheart herself (+15 to hit, 3d3+15 damage, +5 Plate, +25 Speed, +25 Accuracy, -20 Stealing, -10 Disarm, -30 Luck)</text>
    <size>1|5</size>
    <value>20000</value>
    <identify>30</identify>
    <damage>3d3+15</damage>
    <relic></relic>
  </item>
</subtype>

<!------------->
<!-- Cutlass -->
<!------------->

<subtype>
  <name>Cutlass</name>
  <skill>Sword</skill>
  <equip>lefthand|Master</equip>
  <item>
    <name>Goblin Panga</name>
    <model>cutlass01_goblinpanga</model>
    <text>As much a large jungle knife as a refined weapon, this heavy cutting implement is the favourite 'tool' of the fierce jungle goblins, both for hunting, warfare and simply cutting through the underbrush</text>
    <size>1|5</size>
    <value>50</value>
    <identify>1</identify>
    <damage>2d4</damage>
  </item>
  <item>
    <name>Pirate Saber</name>
    <model>cutlass02_piratesaber</model>
    <text>The Sea of Mist is an unforgiving place and the pirates of the mist must be prepared for everything from routine mutiny to facing the dreaded Sendark. Thus, their weapons are of excellent quality</text>
    <size>1|5</size>
    <value>300</value>
    <identify>5</identify>
    <damage>2d4+5</damage>
  </item>
  <item>
    <name>Cutlass 3</name>
    <model>cutlass03_</model>
    <text></text>
    <size>1|5</size>
    <value>600</value>
    <identify>10</identify>
    <damage>2d4+11</damage>
  </item>
</subtype>

<!---------------->
<!-- Broadsword -->
<!---------------->

<subtype>
  <name>Broadsword</name>
  <skill>Sword</skill>
  <equip>lefthand|Master</equip>
  <item>
    <name>Worn Broadsword</name>
    <model>bsword01_wornbroadsword</model>
    <text>Old and worn, this sword has seen better days. Still its iron handguard and steel blade makes it rather sturdy. Even the leather on the handle is held in place by steel wire</text>
    <size>1|5</size>
    <value>100</value>
    <identify>1</identify>
    <damage>3d4</damage>
  </item>
  <item>
    <name>Nobleman's Sword</name>
    <model>bsword02_noblemanssword</model>
    <text>The ebony handle and the purplewood pommel and crossbar gives this blade away as a weapon of nobility. Its short, heavy blade may have reduced reach and is thus unsuitable for thrusting, but it chops as leathally as any sword</text>
    <size>1|5</size>
    <value>300</value>
    <identify>4</identify>
    <damage>3d4+4</damage>
  </item>
  <item>
    <name>Souvereign's Sword</name>
    <model>bsword03_souvereignssword</model>
    <text></text>
    <size>1|5</size>
    <value>600</value>
    <identify>9</identify>
    <damage>3d4+10</damage>
  </item>
  <item>
    <name>Caliburn/name>
    <model>artifact_caliburn</model>
    <text>Heavy, yet seemingly light as a feather in skilled hands, Caliburn confers great might upon its wielder. Opponents do not easily walk away from blows struck by this weapon (+12 to hit, 3d4+12 damage, +30 Might)</text>
    <size>1|5</size>
    <value>15000</value>
    <identify>20</identify>
    <damage>3d4+12</damage>
    <artifact></artifact>
  </item>
</subtype>
  <item>
    <name>Durandal</name>
    <model>artifact_durandal</model>
    <text>Crafted for Roland Charleston by the giantling Sudnumtu, the Durandal sword is rumored to be unbreakable. Further, the stories tell that when Sir Charleston was defeated he tried to strike the sword on a stone so it would break and not fall into the hands of the enemy. When he couldn`t destroy it this way, he threw it away, hoping it would not be found (+13 to hit, 3d4+13 damage, +10 Endurance, +10 Body Building, +10 Armor Class)</text>
    <size>1|5</size>
    <value>20000</value>
    <identify>20</identify>
    <damage>3d4+13</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Gram</name>
    <model>artifact_gram</model>
    <text>Reforged from the shards of Balmung, this sword is of the utmost quality. Made primarily to battle dragons, the weapon also delivers bolts of magical damage upon wounding any kind of opponent (+14 to hit, 3d4+14 damage, of Dragon Slaying, of Mana Bolts)</text>
    <size>1|5</size>
    <value>30000</value>
    <identify>20</identify>
    <damage>3d4+14</damage>
    <artifact></artifact>
  </item>

<!---------------------->
<!-- TWo-Handed Sword -->
<!---------------------->

<subtype>
  <name>Two-Handed Sword</name>
  <skill>Sword</skill>
  <equip>twohanded</equip>
  <item>
    <name>Two-Handed Sword</name>
    <model>2hswor01_twohandedsword</model>
    <text>A sword of very simple design and quality. The blade has been forged without fullers and the hardwood handle seems a bit too rough to be comfortably gripped for any length of time</text>
    <size>1|6</size>
    <value>400</value>
    <identify>1</identify>
    <damage>4d5</damage>
  </item>
  <item>
    <name>Mercenary Greatsword</name>
    <model>2hswor02_mercenarygreatsword</model>
    <text>Entirely steel, except from the leather grip, this is a quality sword. The extra long handle makes it slightly easier to wield compared to other two-handed swords and might well be the reason why it is so popular among roaming bands of sell-swords</text>
    <size>1|6</size>
    <value>500</value>
    <identify>3</identify>
    <damage>4d5+2</damage>
  </item>
  <item>
    <name>Two-Handed Sword 3</name>
    <model>2hswor03_</model>
    <text></text>
    <size>2|6</size>
    <value>800</value>
    <identify>8</identify>
    <damage>4d5+8</damage>
  </item>
  <item>
    <name>The Flambard</name>
    <model>2hswor04_theflambard</model>
    <text></text>
    <size>2|6</size>
    <value>1000</value>
    <identify>12</identify>
    <damage>4d5+12</damage>
  </item>
  <item>
    <name>Hauteclaire</name>
    <model>artifact_hauteclaire</model>
    <text>The son of Duke Regnier, Oliver fought alongside his father at the battle of Shimengard in 902 A.S. Was it not for the sword Hauteclaire and his own ability at using it, Oliver may not have been able to save his father in that battle, yet they both prevailed and successfully defended the duchy (+18 to hit, 4d6+18 damage, +10 Repair, +5 Merchant)</text>
    <size>2|6</size>
    <value>35000</value>
    <identify>20</identify>
    <damage>4d5+18</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Tyrfing</name>
    <model>relic_tyrfing</model>
    <text>Believed to be forged by an unknown artificer, this relic was first identified by the Brotherhood in 432 A.S. It was later sold to pirates and used by them during the chasing of the trolls from Regna. Though a very quick weapon well suited for swashbuckling, Tyrfings speed is hard to control and its wielder will suffer both in accuracy and defense (+10 to hit, 2d4+10 damage, Swift, +5 ID Item, +30 Speed, -10 Accuracy, -10 all Resistances, -10 Armor Class)</text>
    <size>1|5</size>
    <value>15000</value>
    <identify>30</identify>
    <damage>2d4+10</damage>
    <relic></relic>
  </item>
</subtype>

<!------------>
<!-- Dagger -->
<!------------>

<subtype>
  <name>Dagger</name>
  <skill>Dagger</skill>
  <equip>lefthand|Expert</equip>
  <item>
    <name>Hunting Knife</name>
    <model>sdagge01_huntingknife</model>
    <text>Primarily intended for the skinning of prey, this single edged knife also makes a handy spare weapon if the hunter's primary weapon is dropped or rendered useless</text>
    <size>1|3</size>
    <value>10</value>
    <identify>1</identify>
    <damage>2d2</damage>
  </item>
  <item>
    <name>Vampire Dirk</name>
    <model>sdagge02_vampiredirk</model>
    <text>The vampire is a stealthy creature and so needs a small weapon. This steel dagger is small enough to be concealed in the sleeve of a robe. The grip is not bloodstained, it's red mahogany</text>
    <size>1|3</size>
    <value>100</value>
    <identify>2</identify>
    <damage>2d2+2</damage>
  </item>
  <item>
    <name>Assassin's Stiletto</name>
    <model>sdagge03_assassinsstiletto</model>
    <text></text>
    <size>1|3</size>
    <value>200</value>
    <identify>4</identify>
    <damage>2d2+4</damage>
  </item>
  <item>
    <name>Short Dagger 4</name>
    <model>sdagge04_</model>
    <text></text>
    <size>1|3</size>
    <value>300</value>
    <identify>6</identify>
    <damage>2d2+6</damage>
  </item>
  <item>
    <name>Bricriu</name>
    <model>relic_bricriu</model>
    <text>Living up to its nickname 'Poison Tongue', this dagger deals its venom to both victim and wielder. So many humans and elves were poisoned in the Battle for Morning in 970 A.S., that it is believed the Assassins Guild employed this weapon for the first time during that battle. A treacherous item, Bricriu is even rumored to affect the reputation of the carrier, making the prevailing emotions toward him or her stronger or even abruptly changing it (+8 to hit, 2d2+8 damage, +15 Points of poison damage, randomly inflicts the poison condition on victim or wielder, affects Reputation)</text>
    <size>1|3</size>
    <value>15000</value>
    <identify>30</identify>
    <damage>2d2+8</damage>
    <relic></relic>
  </item>
</subtype>

<!----------------->
<!-- Long Dagger -->
<!----------------->

<subtype>
  <name>Dagger</name>
  <skill>Dagger</skill>
  <equip>lefthand|Expert</equip>
  <item>
    <name>Long Dagger</name>
    <model>ldagge01_longdagger</model>
    <text>A compromise of speed and reach, the long dagger is a hybrid of knife and sword. Purists will claim it an inadequate weapon, lacking the damage potential of the sword and the stealth of the dagger</text>
    <size>1|4</size>
    <value>15</value>
    <identify>1</identify>
    <damage>2d3</damage>
  </item>
  <item>
    <name>Halfling Stinger</name>
    <model>ldagge02_halflingstinger</model>
    <text>A good sword in the hands of a halfling, this blade is merely a long knife to you. It's of good quality, but still a piece of steel and it won't turn blue, even if it's used for goblinshaving</text>
    <size>1|4</size>
    <value>150</value>
    <identify>3</identify>
    <damage>2d3+3</damage>
  </item>
  <item>
    <name>Ceremonial Beladau</name>
    <model>ldagge03_ceremonialbeladau</model>
    <text>250</text>
    <size>1|4</size>
    <value></value>
    <identify>5</identify>
    <damage>2d3+5</damage>
  </item>
  <item>
    <name>Long Dagger 4</name>
    <model>ldagge04_</model>
    <text></text>
    <size>1|4</size>
    <value>350</value>
    <identify>7</identify>
    <damage>2d3+7</damage>
  </item>
  <item>
    <name>Taming Sari</name>
    <model>artifact_tamingsari</model>
    <text>Created for a greedy halfling thief called Tripwire Hawktalon this artifact may seem the ultimate protection from springing a deadly trap. It protects the wielder by a Preservation spell that activates at the moment the hit points falls below zero, and it lasts for half an hour. Of course, this will only postpone death, but gives an aide time to heal the wounds. Tripwire, however, seems to have misjudged the importance of friends and allies… (+7 to hit, 2d3+7 damage, +5 points of Fire damage, of Preservation)</text>
    <size>1|4</size>
    <value>15000</value>
    <identify>20</identify>
    <damage>2d3+7</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Tanlyet</name>
    <model>artifact_tanlyet</model>
    <text>Made in the early days of the thief guild of Free Haven a long time ago, it has been said that this weapon was enchanted for a guild leader who wanted to make sure his weapon would do at least some kind of damage to all but the most prepared of intruders. He was said to have been more than just a bit paranoid, this guild leader (+8 to hit, 2d3+8 damage, +5 Points of Mind, Earth and Grey damage)</text>
    <size>1|4</size>
    <value>10000</value>
    <identify>20</identify>
    <damage>2d3+8</damage>
    <artifact></artifact>
  </item>
</subtype>

<!--------->
<!-- Axe -->
<!--------->

<subtype>
  <name>Axe</name>
  <skill>Axe</skill>
  <item>
    <name>Woodsman's Axe</name>
    <model>axe01_woodsmansaxe</model>
    <text>A tool rather than a weapon, the Woodsman's Axe is nevertheless popular for its dual function. The double curved haft is not made for good looks. It's how a felling axe has to be to be wieldy</text>
    <size>1|5</size>
    <value>25</value>
    <identify>1</identify>
    <damage>4d2</damage>
  </item>
  <item>
    <name>Barbarian Battleaxe</name>
    <model>axe02_barbarianbattleaxe</model>
    <text>A crude and heavy weapon, the double-bladed battleaxe can deliver quite devastating blows in the hands of the warrior who possesses the might to swing it properly</text>
    <size>1|5</size>
    <value>100</value>
    <identify>3</identify>
    <damage>4d2+2</damage>
  </item>
  <item>
    <name>Dwarven War Axe</name>
    <model>axe03_dwarvenwaraxe</model>
    <text>The common weapon of the dwarven footsoldier is produced in large numbers in the forges of Ryft. It's of good quality, but by dwarven standards it's an export article in times of peace</text>
    <size>1|5</size>
    <value>250</value>
    <identify>5</identify>
    <damage>4d2+5</damage>
  </item>
  <item>
    <name>Axe 4</name>
    <model>axe04_</model>
    <text></text>
    <size>1|5</size>
    <value>400</value>
    <identify>9</identify>
    <damage>4d2+8</damage>
  </item>
  <item>
    <name>Axe 5</name>
    <model>axe05_</model>
    <text></text>
    <size>1|5</size>
    <value>550</value>
    <identify>12</identify>
    <damage>4d2+11</damage>
  </item>
  <item>
    <name>Fluga</name>
    <model>artifact_fluga</model>
    <text>Fluga was one of three special axes crafted for the three captains of the elven rangers that lead the patrols of the borders of Timberfall when the elves were settling in the region. Now, several hundred years after they were all lost to historical accounts, it's quite amazing one has actually been recovered (+12 to hit, 4d3+12 damage, +5 Chain, +10 ID Monster, +10 Pathfinding)</text>
    <size>1|5</size>
    <value>20000</value>
    <identify>20</identify>
    <damage>4d2+12</damage>
    <artifact></artifact>
  </item>
</subtype>

<!-------------------->
<!-- Two-Handed Axe -->
<!-------------------->

<subtype>
  <name>Two-Handed Axe</name>
  <skill>Axe</skill>
  <equip>twohanded</equip>
  <item>
    <name>Two-Handed Axe</name>
    <model>2haxe01_twohandedaxe</model>
    <text>The Two-Handed Axe has a longer reach and a greater damage potential than the smaller variants but then again, it's trickier to use</text>
    <size>2|7</size>
    <value>250</value>
    <identify>1</identify>
    <damage>3d7</damage>
  </item>
  <item>
    <name>Minotaur Axe</name>
    <model>2haxe02_minotauraxe</model>
    <text>The weapon of the common Minotaur is often too heavy to be properly wielded by members of lesser races. However, those who do possess the strength, may use it to deadly effect</text>
    <size>2|7</size>
    <value>500</value>
    <identify>4</identify>
    <damage>3d7+4</damage>
    <equip>twohanded</equip>
  </item>
  <item>
    <name>Two-Handed Axe 3</name>
    <model>2haxe03_</model>
    <text></text>
    <size>2|7</size>
    <value>800</value>
    <identify>8</identify>
    <damage>3d7+8</damage>
    <equip>twohanded</equip>
  </item>
  <item>
    <name>Two-Handed Axe 4</name>
    <model>2haxe04_</model>
    <text></text>
    <size>2|7</size>
    <value>1100</value>
    <identify>12</identify>
    <damage>3d7+12</damage>
    <equip>twohanded</equip>
  </item>
  <item>
    <name>Hel</name>
    <model>relic_hel</model>
    <text>Commisioned by the Priests of the Sun during the early days of the War of the Dove and the Crow for their foremost paladin, Sir Musgan the Good, the holy axe was intended to help gain a quick victory for the Church of the Sun. However, Sir Musgan was slain in the very first battle in which he took part and the Hel went missing (+15 to hit, 3d7+15 damage, +10 Points of Light damage +20 Dark Resistance, of Regeneration, -30 Speed, -30 Armor Class)</text>
    <size>2|7</size>
    <value>25000</value>
    <identify>30</identify>
    <damage>3d7+15</damage>
    <relic></relic>
  </item>
</subtype>

<!----------->
<!-- Spear -->
<!----------->

<subtype>
  <name>Spear</name>
  <skill>Spear</skill>
  <equip>twohanded|1d9</equip>
  <item>
    <name>Bamboo Spear</name>
    <model>spear01_bamboospear</model>
    <text>An eight-foot length of bamboo, sharpened by a simple bevel cut is neither elegant nor durable. Then again, against an unarmored foe, it can be quite deadly</text>
    <size>1|9</size>
    <value>15</value>
    <identify>1</identify>
    <damage>1d9</damage>
  </item>
  <item>
    <name>Warthog Spear</name>
    <model>spear02_warthogspear</model>
    <text>A warthog hunter will say hunting warthogs is easy. You simply tease the animal into attacking you, then set your spear firmly and let it impale itself. A sturdy crosspiece is vital, however, otherwise the animal will run up the entire length of the spear to get at you</text>
    <size>1|9</size>
    <value>60</value>
    <identify>2</identify>
    <damage>1d9+1</damage>
  </item>
  <item>
    <name>Alvarian Longspear</name>
    <model>spear03_alvarianlongspear</model>
    <text>The magnificiently wrought phylt and steel alloy spearhead of this perfectly balanced elven weapon clearly marks it a product of the dark elven smiths of Alvar</text>
    <size>1|9</size>
    <value>250</value>
    <identify>5</identify>
    <damage>1d9+5</damage>
  </item>
  <item>
    <name>Spear 4</name>
    <model>spear04_</model>
    <text></text>
    <size>1|9</size>
    <value>450</value>
    <identify>9</identify>
    <damage>1d9+9</damage>
  </item>
  <item>
    <name>Spear 5</name>
    <model>spear05_</model>
    <text></text>
    <size>1|9</size>
    <value>650</value>
    <identify>12</identify>
    <damage>1d9+13</damage>
  </item>
  <item>
    <name>Gae Bolg</name>
    <model>artifact_gaebolg</model>
    <text>Probably one of the most fearsome weapons ever crafted, the Gae Bolg belonged to the mighty gladiator Butch Lain of Soronne. Inhumanly strong and agile and with a stamina unmatched, it is said nobody could beat Butch in a duel, even if he did not use the Gae Bolg. The spear was always his last resort and for good reason. One does not become a popular gladiator from putting tiny darts of pain through the entire body of ones opponent upon every hit with the weapon (+18 to hit, 3d9+18 damage, +25 Points of Body damage.)</text>
    <size>1|9</size>
    <value>40000</value>
    <identify>20</identify>
    <damage>1d9+18</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Nirrti</name>
    <model>relic_nirrti</model>
    <text>A mysterious weapon of unknown origin, Nirrti is unlike any other weapon known, both in properties and design. Amongst the superstitious, it has been concluded that the relic must come from another world entirely (+12 to hit, 3d9+12 damage, of Immolation, -20 Elemental Resistances)</text>
    <size>1|9</size>
    <value>15000</value>
    <identify>30</identify>
    <damage>1d9+12</damage>
    <relic></relic>
  </item>
</subtype>

<!------------->
<!-- Halberd -->
<!------------->

<subtype>
  <name>Halberd</name>
  <skill>Spear</skill>
  <equip>twohanded|1d9</equip>
  <item>
    <name>Halberd</name>
    <model>halber01_halberd</model>
    <text>The Halberd is a combination of the two earliest weapons, the axe and the spear, making it a versatile weapon. It needs a bit of space to perform properly, though</text>
    <size>2|9</size>
    <value>200</value>
    <identify>1</identify>
    <damage>3d6</damage>
  </item>
  <item>
    <name>Guardsman's Halberd</name>
    <model>halber02_guardsmanshalberd</model>
    <text>Quite heavy at the blade end, this halberd is best suited as a preventive display in the hands of castle guards and the like. Nevertheless, the blade, spike and hook is not just for good looks</text>
    <size>2|9</size>
    <value>400</value>
    <identify>6</identify>
    <damage>3d6+5</damage>
  </item>
  <item>
    <name>Elven Glaive</name>
    <model>halber03_elvenglaive</model>
    <text></text>
    <size>2|9</size>
    <value>700</value>
    <identify>12</identify>
    <damage>3d6+10</damage>
  </item>
  <item>
    <name>Guandi</name>
    <model>artifact_guandi</model>
    <text>The Church of the Stars has never been popular with neither the Church of the Moon, nor the Church of the Sun, but one High Priest of the Moon, Ivan Guan'di, went as far as to equip a Black Knight with this specially forged weapon named after himself and commanded him to lead an attack against the Church of the Stars. The attack was never reported to have taken place, however, and it is suspected that despite the weapons resistance towards grey magic, Runemasters were able to distract the Black Knight with their subtle magics and get rid of him (+14 to hit, 3d6+14 damage. +10 Points of Dark damage, +30 Endurance, +20 Grey Resistance)</text>
    <size>2|9</size>
    <value>30000</value>
    <identify>20</identify>
    <damage>3d6+14</damage>
    <artifact></artifact>
  </item>
</subtype>

<!------------->
<!-- Trident -->
<!------------->

<subtype>
  <name>Trident</name>
  <skill>Spear</skill>
  <equip>twohanded|1d9</equip>
  <item>
    <name>Crude Trident</name>
    <model>triden01_crudetrident</model>
    <text>The trident is a weapon made from a legend. The legend tells of sea-dwelling creatures called tritons, wielding hayfork-like implements as weapons</text>
    <size>2|9</size>
    <value>100</value>
    <identify>1</identify>
    <damage>2d6</damage>
  </item>
  <item>
    <name>Lizardman Trident</name>
    <model>triden02_lizardmantrident</model>
    <text>The Lizardmen of the Dagger Wound Islands in the south are very skilled spearsmakers. This design is an especially vicious trident with backwards pointing barbes that can cause extra damage when the weapon is pulled from its victim</text>
    <size>2|9</size>
    <value>400</value>
    <identify>6</identify>
    <damage>2d6+6</damage>
  </item>
  <item>
    <name>Trident 3</name>
    <model>triden03_</model>
    <text></text>
    <size>2|9</size>
    <value>700</value>
    <identify>12</identify>
    <damage>2d6+12</damage>
  </item>
  <item>
    <name>Kongo</name>
    <model>artifact_kongo</model>
    <text>At its height, the triton empire not only included all the seas from coast to coast, it also claimed sovereignty over the depths of the ocean. Even for a triton, the ocean gets dark down there, and the brightly glowing gem embedded at the root of the fork of the weapon seems to support the claim that the tritons ventured into deep waters. The gem constantly shines equivalent to a Torch Light spell when the trident is equipped (+12 to hit, 2d6+12 damage, +10 Spirit damage, +20 Magic, of Torch Light)</text>
    <size>2|9</size>
    <value>20000</value>
    <identify>20</identify>
    <damage>2d6+12</damage>
    <artifact></artifact>
  </item>
</subtype>

<!-------->
<!-- Bo -->
<!-------->

<subtype>
  <name>Bo</name>
  <skill>Staff</skill>
  <equip>twohanded</equip>
  <item>
    <name>Bamboo Stick</name>
    <model>bo01_bamboostick</model>
    <text>A simple stick of bamboo makes for a very cheap weapon with minimal effort. Bamboo is readily available in and around the region of Serenity</text>
    <size>1|8</size>
    <value>20</value>
    <identify>1</identify>
    <damage>1d6</damage>
  </item>
  <item>
    <name>Tapered Bo</name>
    <model>bo02_taperedbo</model>
    <text>The reduced weight from the tapered ends of this solid white oak staff slightly reduces its damage potential. This minor disadvantage is, however, more than made up for by the increased speed of the weapon</text>
    <size>1|8</size>
    <value>100</value>
    <identify>3</identify>
    <damage>1d6+2</damage>
  </item>
  <item>
    <name>Bo 3</name>
    <model>bo03_</model>
    <text></text>
    <size>1|8</size>
    <value>200</value>
    <identify>5</identify>
    <damage>1d6+4</damage>
  </item>
  <item>
    <name>Bo 4</name>
    <model>bo04_</model>
    <text></text>
    <size>1|8</size>
    <value>400</value>
    <identify>8</identify>
    <damage>1d6+8</damage>
  </item>
  <item>
    <name>Shishi'O</name>
    <model>artifact_shishio</model>
    <text>This staff is believed to have originated in the empire of Phynaxia. Not much is known about the short-lived Phynaxian empire though, and the same goes for this weapon, except that its enchantments obviously was focused on the mind and the body (+7 to hit, 2d3+7 damage, +10 Meditation, +10 Body Building, +10 all Resistances +5 Body Magic, +5 Mind Magic)</text>
    <size>1|7</size>
    <value>25000</value>
    <identify>20</identify>
    <damage>2d3+7</damage>
    <artifact></artifact>
  </item>
</subtype>

<!----------->
<!-- Staff -->
<!----------->

<subtype>
  <name>Staff</name>
  <skill>Staff</skill>
  <equip>twohanded</equip>
  <item>
    <name>Shaman's Staff</name>
    <model>staff01_shamansstaff</model>
    <text>A shaman needs to look convincingly menacing to keep his position within the primitive tribes of Karigor. It's obviously popular among their rank to achieve this by affixing skulls of various dead animals atop their staves</text>
    <size>1|8</size>
    <value>400</value>
    <identify>1</identify>
    <damage>2d4</damage>
  </item>
  <item>
    <name>Student's Staff</name>
    <model>staff02_studentsstaff</model>
    <text>A popular weapon of choice among those who set out onto the path of magical studies, these staves come in many variants. They are all hardwood with quartz cystal tops however and are commonly around 8 feet long</text>
    <size>1|8</size>
    <value>200</value>
    <identify>3</identify>
    <damage>2d4+3</damage>
  </item>
  <item>
    <name>Staff 3</name>
    <model>staff03_</model>
    <text></text>
    <size>1|8</size>
    <value>400</value>
    <identify>6</identify>
    <damage>2d4+5</damage>
  </item>
  <item>
    <name>Staff 4</name>
    <model>staff04_</model>
    <text></text>
    <size>1|8</size>
    <value>600</value>
    <identify>9</identify>
    <damage>2d4+7</damage>
  </item>
  <item>
    <name>Cathbad</name>
    <model>artifact_cathbad</model>
    <text>Found by trolls in Murmurwoods near a circle of stones, this oaken staff is surely of druidic origin, but that is just about all that is known about the magnificently carved pole. Strange indeed that such a marvelous artifact would be left behind by a community of druids, though (+8 to hit, 2d4+8 damage, of Earth Magic, +10 Alchemy, +10 Meditation, +5 Learning, +5 Reputation)</text>
    <size>1|9</size>
    <value>30000</value>
    <identify>20</identify>
    <damage>2d4+8</damage>
    <artifact></artifact>
  </item>
</subtype>

<!---------->
<!-- Mace -->
<!---------->

<subtype>
  <name>Mace</name>
  <skill>Mace</skill>
  <item>
    <name>Thug's Mace</name>
    <model>mace01_zealotmace</model>
    <text>The differences between this simple mace and a club are few. The mace has the weight more correctly distributed. Any victim probably will attest to that</text>
    <size>1|5</size>
    <value>50</value>
    <identify>1</identify>
    <damage>2d4</damage>
  </item>
  <item>
    <name>Troll Kerrie</name>
    <model>mace02_zealotmace</model>
    <text>Made of hardwood, polished and sometimes even ornamented, these maces are often considered by troll warriors a symbol of mercy. That is, however, not due to its lack of spikes. Rather, the kind of mercy given by this weapon would be putting a lethally wounded companion out of his misery</text>
    <size>1|5</size>
    <value>150</value>
    <identify>3</identify>
    <damage>2d4+2</damage>
  </item>
  <item>
    <name>Zealot Mace</name>
    <model>mace03_zealotmace</model>
    <text>A rather common mace of very good quality, this is the favorite weapon when clergy fights clergy</text>
    <size>1|5</size>
    <value>400</value>
    <identify>6</identify>
    <damage>2d4+5</damage>
  </item>
  <item>
    <name>Mace 4</name>
    <model>mace04_</model>
    <text></text>
    <size>1|5</size>
    <value>600</value>
    <identify>9</identify>
    <damage>2d4+8</damage>
  </item>
  <item>
    <name>Mace 5</name>
    <model>mace05_</model>
    <text></text>
    <size>1|5</size>
    <value>800</value>
    <identify>12</identify>
    <damage>2d4+11</damage>
  </item>
  <item>
    <name>Sharur</name>
    <model>artifact_sharur</model>
    <text>Also called the 'Smasher of Thousands', this mace was employed by the Phynaxian Dragoons during the Timber Wars, where it literally smashed thousands of elves. The weapon was finally captured by the elves and brought to Pierpont for destruction in 788 A.S. and was never since seen. Holding this very artifact right here, right now, you seem to have proven the tales wrong (+13 to hit, 2d4+13 damage, +20 Magic, of Elf-, Halfling-, Dwarf-, and Genieslaying)</text>
    <size>1|5</size>
    <value>30000</value>
    <identify>20</identify>
    <damage>2d4+13</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Kaumodaki</name>
    <model>relic_kaumodaki</model>
    <text>The prime symbol of power and intimidation for the Guild of Muggers in the first half of the 800th century A.S, Kaumodaki instilled fear in the heart of many a merchant and caravaneer. A joint campaign of several trading guilds ultimately saw the extinction of the Guild of Muggers in 794 A.S. It seems that the Kaumodaki made somebody a big profit afterwards (+15 to hit, 2d4+15 damage, doubles a master or grandmasters chance to stun or paralyze, 5% chance per successful attack to stun or paralyze the wielder)</text>
    <size>1|5</size>
    <value>20000</value>
    <identify>30</identify>
    <damage>2d4+15</damage>
    <relic></relic>
  </item>
</subtype>

<!------------>
<!-- Hammer -->
<!------------>

<subtype>
  <name>Hammer</name>
  <skill>Mace</skill>
  <item>
    <name>Gnoll Hammer</name>
    <model>hammer01_gnollhammer</model>
    <text>The smith got this weapon all wrong. To make the warrior able to wield its great weight the length of the haft was sacrificed instead of adding a counterweight. Thus, it has very short reach and is rather awkward to use</text>
    <size>2|4</size>
    <value>120</value>
    <identify>1</identify>
    <damage>2d5</damage>
  </item>
  <item>
    <name>Cavalry Hammer</name>
    <model>hammer02_cavalryhammer</model>
    <text>Complete with a leather bound handle and a small besagew, the secondary weapon of the cavalrist is quite efficient in itself. The head is well balanced between the flat end and the pick</text>
    <size>2|4</size>
    <value>300</value>
    <identify>4</identify>
    <damage>2d5+3</damage>
  </item>
  <item>
    <name>War Hammer</name>
    <model>hammer03_warhammer</model>
    <text>A gruesome weapon, the war hammers' blunt teeth are designed for cracking unprotected skulls without sticking. The pick at the opposite end is for piercing helmets and the top spike for thrusting</text>
    <size>2|4</size>
    <value>500</value>
    <identify>7</identify>
    <damage>2d5+6</damage>
  </item>
  <item>
    <name>Holy Hammer</name>
    <model>hammer04_holyhammer</model>
    <text>Magically constructed from kergar and exotic wood by the Church of the Moon, these hammers are never given to anyone but their most loyal members</text>
    <size>2|4</size>
    <value>700</value>
    <identify>10</identify>
    <damage>2d5+9</damage>
  </item>
  <item>
    <name>Ogre Maul</name>
    <model>hammer05_ogremaul</model>
    <text></text>
    <size>2|4</size>
    <value>900</value>
    <identify>12</identify>
    <damage>2d5+12</damage>
  </item>
  <item>
    <name>Aghor</name>
    <model>relic_aghor</model>
    <text>Thunder rolls over the battlefield when the mighty Aghor is swung by a worthy wielder. Upon every successful hit, the weapon discharges an electrical bolt which further wounds its unfortunate victim. Though not the item called 'Mekorig's Hammer', this weapon is still believed to be forged by the famous artificer (+15 to hit, 2d5+15 damage, +25 Points of electrical damage, +20 Air Resistance, +20 Earth Resistance, -10 all stats, -50 Hit Points)</text>
    <size>2|5</size>
    <value>30000</value>
    <identify>30</identify>
    <damage>2d5+15</damage>
    <relic></relic>
  </item>
</subtype>

<!-------------->
<!-- Crossbow -->
<!-------------->

<subtype>
  <name>Crossbow</name>
  <skill>Bow</skill>
  <equip>ranged</equip>
  <item>
    <name>Hand Crossbow</name>
    <model>cbow01_handcrossbow</model>
    <text>This light crossbow can be aimed and fired by one hand, however cocking it requires the use of both hands and makes it a rather slow weapon after all</text>
    <size>2|5</size>
    <value>50</value>
    <identify>1</identify>
    <damage>4d2</damage>
  </item>
  <item>
    <name>Sturdy Crossbow</name>
    <model>cbow02_sturdycrossbow</model>
    <text>The strong siertal bowspan of this good quality crossbow is cocked by use of a belt-hook. It does not have the effective range of the longbow, but is much easier to use</text>
    <size>2|5</size>
    <value>200</value>
    <identify>3</identify>
    <damage>4d2+3</damage>
  </item>
  <item>
    <name>Arbalest</name>
    <model>cbow03_arbalest</model>
    <text>So big and heavy is this crossbow that its a common joke among seasoned soldiers to call it the Handheld Siege Engine, or Arm Ballista</text>
    <size>2|5</size>
    <value>300</value>
    <identify>7</identify>
    <damage>4d2+5</damage>
  </item>
  <item>
    <name>Demoniac Crossbow</name>
    <model>cbow04_demoniaccrossbow</model>
    <text>Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. They are made in the image of their creators, the demoniacs</text>
    <size>2|5</size>
    <value>400</value>
    <identify>10</identify>
    <damage>4d2+7</damage>
  </item>
  <item>
    <name>Pinakar</name>
    <model>relic_pinaka</model>
    <text>Originally created to be a weapon mounted on top of caravan wagons, the testing of the devastating weapon in actual combat proved rather fatal when the operator released it into the roof of his own wagon after being hit in the back by an enemy arrow. All that was left after the carnage was the crossbow itself, and the concept was not further developed. Being intended for mounting, only the very strong can use this crossbow as a hand-held weapon. The Pinaka cannot be loaded with other bolts than those it magically creates when cocked (+10 to hit, 4d2+10 damage, of Carnage, +50 Accuracy, -50 Magic, requires Might 50 to use, of Force)</text>
    <size>2|5</size>
    <value>30000</value>
    <identify>30</identify>
    <damage>3d2+10</damage>
    <relic></relic>
  </item>
</subtype>

<!--------->
<!-- Bow -->
<!--------->

<subtype>
  <name>Bow</name>
  <skill>Bow</skill>
  <equip>ranged</equip>
  <item>
    <name>Rowan Flatbow</name>
    <model>bow01_rowanflatbow</model>
    <text>This is one of four bows the bowyer gets from cleaving a 6 foot by 6 thumb log of rowan with two perpendicular cuts down the length of the timber. The springy outer wood becomes the back of the bow and the harder wood nearer the core its belly</text>
    <size>2|7</size>
    <value>100</value>
    <identify>1</identify>
    <damage>5d2</damage>
  </item>
  <item>
    <name>Kalimar Recurve</name>
    <model>bow02_kalimarrecurve</model>
    <text>Originally produced for the Kalimar city guard over many decades, the recurve bow is smaller and handier than the average longbow. It still retains the power of these other bows, and is even slightly easier to pull</text>
    <size>2|7</size>
    <value>200</value>
    <identify>3</identify>
    <damage>5d2+2</damage>
  </item>
  <item>
    <name>Snow-Elf Hornbow</name>
    <model>bow03_snowelfhornbow</model>
    <text>The Snow-Elves of Vori construct their powerful composite bows with a wooden core. Pieces of blue dragon horn makes up the belly layer and strips of sinew the back layer. Lastly, Snow-Elves always adorn their bows with pieces of fur</text>
    <size>2|7</size>
    <value>300</value>
    <identify>6</identify>
    <damage>5d2+4</damage>
  </item>
  <item>
    <name>Dark-Elf Warbow</name>
    <model>bow04_darkelfwarbow</model>
    <text>Wood, steel and bone make up the layers of this strong, accurate and perfectly balanced composite longbow. There is no disputing that this bow is of Alvarian make</text>
    <size>2|7</size>
    <value>400</value>
    <identify>9</identify>
    <damage>5d2+6</damage>
  </item>
  <item>
    <name>Mogredbone Bow</name>
    <model>bow05_mogredbonebow</model>
    <text>The Mogred is massive and so are its ribs. The bowyer that sets his mind on turning such a bone into a bow has taken a demanding task upon himself. You currently hold the results of a successfully completed labor of such a kind</text>
    <size>2|7</size>
    <value>500</value>
    <identify>12</identify>
    <damage>5d2+8</damage>
  </item>
  <item>
    <name>Gandiva</name>
    <model>artifact_gandiva</model>
    <text>Rumored to have been created by the mystic Ranavu for the dark-elf Urjana so that he could beat the famous Brennan Morland in an archery contest, the Gandiva was enchanted to increase the shooters aim. Ranavu, being an adept water magic user, also imbued the weapon with water-related magics. There seems to have been a side-effect from the enchantment process, however, as there is a 5% chance per shot fired that the bow will also discharge a Ring of Frost spell. Maybe Urjana found this out on his way to the contest, for he never showed up. Whether he decided to stay away as not to harm his opponent or was otherwise kept from coming will never be known for certain (+10 to hit, 5d2+10 damage, +25 Accuracy, +10 Water damage, +10 Water Resistance, of Frost Rings)</text>
    <size>2|7</size>
    <value>25000</value>
    <identify>20</identify>
    <damage>3d2+10</damage>
    <artifact></artifact>
  </item>
  <item>
    <name>Sarnga</name>
    <model>relic_sarnga</model>
    <text>Almost certainly produced in the Heavenly Forge, this magnificent weapon surely dates back to the Time of Wonders. The user of the bow feels enhanced in every way and gains so much confidence in the use of just this weapon that it negatively affects the skills with all other weapons (+12 to hit, 5d2+12 damage, of the Gods,  +10 Bow, -5 all other combat skills)</text>
    <size>2|7</size>
    <value>25000</value>
    <identify>30</identify>
    <damage>3d2+12</damage>
    <relic></relic>
  </item>
</subtype>

<!----------->
<!-- Music, tunes still to add -->
<!----------->

<subtype>
  <name>Instrument</name>
  <skill>Music</skill>
  <equip>twohanded</equip>
  <equip>onehand|Master</equip>
  <damage>0</damage>
  <item>
    <name>Bone Flute</name>
    <model>instru01_boneflute</model>
    <text>Bone flutes are merely hollowed pieces of animal, beast or humanoid bones with a varying number of fingerholes. They are among the oldest known musical instruments</text>
    <size>2|1</size>
    <value>10</value>
    <identify>1</identify>
  </item>
  <item>
    <name>Tambourine</name>
    <model>instru02_tambourine</model>
    <text>Trollore tells of an ancient troll called Tambourine Troll. Mr. Tambourine invented a shallow drum with a jingle-inset frame that was amazingly versatile in play. Nobody remembers the instruments name, so it is now merely called a tambourine</text>
    <size>2|2</size>
    <value>20</value>
    <identify>1</identify>
  </item>
  <item>
    <name>Lute</name>
    <model>instru03_lute</model>
    <text>The lute may be hard to play, but the eleven string instrument is even harder to tune with tapered tuning pegs held in place merely by friction. A witty bard saying goes: "We tune them all day and play them out of tune all night"</text>
    <size>2|3</size>
    <value>50</value>
    <identify>2</identify>
  </item>
  <item>
    <name>Meh Horn</name>
    <model>instru04_mehhorn</model>
    <text>Made from a large hollowed out ram horn these ceremonial horns are sounded vigorously throughout the Amazing Grace, the yearly convention of the Cult of Meh, as the Meh Circles are created. It is a good way to keep sane, hearing people away</text>
    <size>2|2</size>
    <value>100</value>
    <identify>3</identify>
    <equip>Expert</equip>
  </item>
  <item>
    <name>Wooden Flute</name>
    <model>instru05_woodenflute</model>
    <text>The small, clear grain and deep, dark color of this smooth and polished wooden flute suggests a make from Murmurwood Heartwood. Small letters engraved on the side reads "GWF" and are most likely the initials of the maker</text>
    <size>2|1</size>
    <value>50</value>
    <identify>4</identify>
    <equip>Expert</equip>
  </item>
  <item>
    <name>Fiddle</name>
    <model>instru06_fiddle</model>
    <text>With a slightly less curved bridge than that of similar stringed instruments, the fiddle is not played, it dances. It is the most popular instrument in festivals and celebrations for the common man throughout Karigor</text>
    <size>2|3</size>
    <value>100</value>
    <identify>5</identify>
    <equip>Expert</equip>
  </item>
  <item>
    <name>Metal Gong</name>
    <model>instru07_metalgong</model>
    <text>Gongs were used back in the Time of Wonders to announce the approach of official processions. The number of strokes in a series indicated the rank of the procession or the head person of the procession. Today this custom is antiquated</text>
    <size>3|3</size>
    <value>150</value>
    <identify>6/identify>
    <equip>Expert</equip>
  </item>
  <item>
    <name>Trumpet</name>
    <model>instru08_trumpet</model>
    <text></text>
    <size>3|2</size>
    <value>200</value>
    <identify>7</identify>
    <equip>Expert</equip>
  </item>
  <item>
    <name>Cane Whistle</name>
    <model>instru09_canewhistle</model>
    <text>This whistle is made from a varnished bamboo pipe and decorated by silk ribbons. It is held vertically and is easier to hold for any length of time than a flute. It is blown like a bottle</text>
    <size>3|1</size>
    <value>100</value>
    <identify>8</identify>
    <equip>Master</equip>
  </item>
  <item>
    <name>Jungle Drum</name>
    <model>instru10_jungledrum</model>
    <text></text>
    <size>3|3</size>
    <value>300</value>
    <identify>9</identify>
    <equip>Master</equip>
  </item>
  <item>
    <name>Harp</name>
    <model>instru11_harp</model>
    <text>In legend, the idea for the first harp came from an archer who noticed how his bowstring sounded when plucked. That bow is now a beautifully ornamented rosewood frame with twenty two sheep gut strings that range over three octaves</text>
    <size>3|3</size>
    <value>200</value>
    <identify>10</identify>
    <equip>Master</equip>
  </item>
  <item>
    <name>Phynaxian Bagpipes</name>
    <model>instru12_phynaxianbagpipes</model>
    <text></text>
    <size>4|2</size>
    <value>400</value>
    <identify>11</identify>
    <equip>Grandmaster</equip>
  </item>
  <item>
    <name>Ogre War Drums</name>
    <model>instru13_ogrewardrums</model>
    <text></text>
    <size>3|4</size>
    <value>500</value>
    <identify>12</identify>
    <equip>Grandmaster</equip>
  </item>
  <item>
    <name>Oliphant</name>
    <model>artifact_oliphant</model>
    <text>Nobody knows the motives of the giantling Sudnumtu when he forged this mighty horn for the hero Sir Roland Charleston, but historical accounts confirm that Sir Charleston indeed put the horn to use during battles. Unconfirmed sources has reported findings of similar horns, but nevertheless, each horn still only counts as one (+2 Music, +2 Mind Magic, +10 all Resistances, +2 Pathfinding, +2 Learning)</text>
    <size>2|3</size>
    <value>25000</value>
    <identify>20</identify>
    <equip>Master</equip>
    <artifact></artifact>
  </item>
  <item>
    <name>Daurdabla</name>
    <model>relic_daurdabla</model>
    <text>The Guild of Bards created this instrument around 890 A.S. The process was so complicated and the deadline for finishing to tight, that the work was hurried to much, and the essence of the exhausted and, by then, a little negligent crafters slipped into the instrument along with the augmenting enchantments. Still a very beautiful and useful instrument, Daurdabla has also been called the 'Instrument of the Seasons', as it often leads its player to play soft tunes in harmony with nature and the time of the year (creates 1 unit of food per party member per day when equipped, +2 Spirit Magic, +20 Might, +30 Earth Resistance, -30 Endurance, -30 Accuracy)</text>
    <size>3|3</size>
    <value>20000</value>
    <identify>30</identify>
    <equip>Master</equip>
    <relic></relic>
  </item>
  <item>
    <name>Gjallarhorn</name>
    <model>relic_gjallarhorn</model>
    <text>Made by the necromancers of Deyja, this horn is a most devastating tool, by its ability to cast the Armageddon spell once a day. Why the necromancers would want to make a magical horn they themselves could not use, is beyond comprehension, as such an item surely would help them conquer the world. A theory speculated upon by the Guild of Bards state that the necromancers made the horn to discredit the bards, tricking them into playing the horn at great gatherings. This may well be the case (of Armageddon, +100 Hit Points, +50 Dark Resistance, -50 all other Resistances, Affects reputation)</text>
    <size>4|3</size>
    <value>30000</value>
    <identify>30</identify>
    <equip>Master</equip>
    <relic></relic>
  </item>
</subtype>