<name>Nessie</name>
<profession>Huntress</profession>
<faction>Centaurs</faction>
<dialogue>
  <greeting>
    <reply>
      <if><reputation>70</reputation></if>
      <text>May you find treasure wherever you go, young ones! And slay the Glum, but of course you will.</text>
      <return>main</return>
    </reply>
    <reply>
      <text>Right when you think it safe to pick up the shiny thingy, beware of the Glum!</text>
      <return>main</return>
    </reply>
  </greeting>
  <main>
    <option>
      <if>
        <key>centaurtojoin</key>
        <key>!centaurjoined</key>
      </if>
      <text>We are looking for a Centaur who is willing to travel with us to Serenity, and maybe visit the famous wine cellar or the ancient temple.</text>
      <npc>
        <reply>
          <text>That is where the Seers live, is it not? I am sorry, but it sounds boring.</text>
          <return>main</return>
        </reply>
      </npc>
    </option>
    <option>
      <text>What is the finest treasure that you know of, lady?</text>
      <npc>
        <reply>
          <text>Ah, if I knew, I would go and get it. But usually the finest treasures are well hidden and protected with traps or puzzles. And the greatest of artifacts and relics are kept in special chests. But once in a while, such a treasure gets taken and then lost by its taker, for others to find it again in the weirdest of places. So always check your surroundings carefully, and you might get lucky.</text>
          <return>main</return>
        </reply>
      </npc>
    </option>
    <option>
      <text>The Glum? What is that?</text>
      <npc>
        <reply>
          <text>There are tales about Lake Avernus, of a hideous monster that guards something that was lost. Now such tales are aplenty, and you will typically find an abundance of monsters, but rarely what they were supposed to guard. I for one do not hear a ring of truth in this tale, but it makes for a good bedtime story.</text>
          <return>main</return>
        </reply>
      </npc>
    </option>
    <option>
      <text>Good talking to you!</text>
      <npc>
        <reply>
          <return>exit</return> 
        </reply>
      </npc>
    </option>
  </main> 
</dialogue>